
The Spark
While testing a digital music player design, I realized something familiar to many of us:
The interface looked stunning, but it didn’t feel effortless.
The Challenge
How could I make the music player:
More comfortable to use one-handed
Faster to navigate at a glance
Equally smooth for different user needs (vision, dexterity, lighting conditions)
Without losing its premium, sleek feel
The Design Moves
1. Bigger, Friendlier Controls
Increased all essential tap targets to at least 44×44px (Apple HIG standard) for easy thumb reach.
Added spacing between primary and secondary actions to reduce mis-taps.
2. Clear Action Priority
Highlighted the Play/Pause button as the central hero of the screen.
Used icon size, weight, and subtle color changes to make important actions stand out instantly.
3. Visual Comfort
Balanced background art and interface elements so neither overpowers the other.
Added small accessibility enhancements like consistent color contrast without making them obvious or “heavy handed.”
4. Consistency Across States
Made sure the interface behaves the same in light and dark environments.
Kept all button positions consistent between playback states (play, pause, skip, etc.) so muscle memory works naturally.
The Outcome
The redesigned interface delivers a smoother, more intuitive experience. It feels more responsive, allowing users to act instinctively without pausing to figure out the next step. It’s more forgiving, so interactions don’t demand pinpoint precision, even quick or imprecise taps register effortlessly. And it’s more inclusive, intentionally crafted to work well for a diverse range of users and usage conditions, ensuring everyone can enjoy the app without barriers.

Key Takeaway
A music app shouldn’t make you “operate” it. It should let you melt into the music.
By focusing on interaction comfort, I made the player feel more like an instrument you know by heart, not a tool you have to figure out.